1. Variants and cards
- A 52-card deck is used, with no jokers. Discarded cards are not redealt during the same hand.
- Texas Hold'em and Naiko mode: two private cards per player. You form your best five-card hand using zero, one, or two private cards and the necessary community cards.
- Pot-Limit Omaha: four private cards. You must always use exactly two private cards and exactly three community cards. Four cards of the same suit in your hand are not enough on their own for a flush.
- Powers are only offered in Naiko mode. They don't alter hand rankings and don't appear in classic Hold'em or Omaha.
2. Turns, blinds, and end of round
With three or more players, the small and big blinds sit to the left of the button. Preflop, the player after the big blind acts first; after the flop, the first player who can act to the left of the button starts. Seat order is followed, skipping folded and all-in players.
With two players, the button posts the small blind and acts first preflop. The big blind acts first after the flop. If you don't have enough chips for a blind, you put in what you have left and continue participating as all-in.
The round ends when everyone who can act has responded and matched the current bet, except those all-in for less. Then the next round is dealt. If only one hand remains unfolded, it wins the pot immediately.
3. Betting and raising
In No-Limit, the normal maximum is your entire stack in play. A complete opening bet must reach the big blind; a complete raise must increase by at least as much as the last complete raise of that round. The server shows the allowed minimum and maximum.
An all-in that doesn't reach the minimum increment may be legal, but it doesn't reopen the right to raise for players who have already acted. If the table is Pot-Limit or you have an active Short Anchor, the corresponding limit also applies.
For a pot-sized raise, first calculate how much is needed to call. Add that amount to the current pot and then to the current bet: that's the total you can raise to, subject to your stack and the legal minimum.
4. All-in, side pots, and ties
You can only win up to the amount of chips you contributed. If other players bet more, side pots are formed and resolved separately. What nobody called is returned to the bettor; that return is not a prize.
If nobody can continue contesting bets, the remaining community cards are dealt automatically. At showdown, the cards of all players who reached it without folding are shown.
The superior five-card combination wins. Between hands of the same category, their ranks and kickers are compared. If all five cards tie in value, the pot is split. Indivisible chips are assigned starting with the tied winner closest to the left of the button.
5. Glimmers and Carousel
- You receive 1 Glimmer for being included in a new deal, and you can hold up to 3. They cannot be purchased or obtained by paying for an advantage.
- Glimmers carry over between hands as long as you keep your seat at the table; they are not a global balance to take to another table.
- Each hand shows 3 distinct powers out of the current 4. That Carousel is shared by everyone and stays the same during the hand.
- If Seal Shield appears, Short Anchor also appears. Short Anchor can appear without Seal Shield.
- Each power can be used once per player and hand. You can activate at most one power per turn before your poker action.
- The table allows up to 3 normal activations per betting round. Seal Shield responds separately: it can still defend against a Short Anchor that took the last slot.
- A rejected attempt doesn't consume Destellos. A valid Short Anchor is paid even if the opponent blocks it with Seal Shield.
6. Tables, friends and tournaments
- Cash tables: the name describes a continuous format with virtual chips, not real money. You enter with a buy-in and play the table's hands. If you run out of stack, you can watch and voluntarily reload; the table continues.
- Private tables: the host sets up a table and invites their friends. Check the mode, the blinds and whether bots are enabled.
- Sit & Go: starts once all seats are filled. Blinds go up by levels and whoever runs out of tournament chips is eliminated. The distribution of virtual prizes is shown in its conditions.
- Spin: a short tournament with three participants and a virtual prize multiplier. Check the multiplier, the entry and the prize conditions shown by the game.
- Scheduled tournaments: they have registration, a start time, blind levels and a prize structure. They may be split across several tables and reorganized as the field shrinks.
- Tournament chips are used to compete within that tournament; they don't map one-to-one to your account balance. There are no money withdrawals or prizes redeemable for real value.
7. Time, connection and opponents
The table clock sets the deadline for your decision. If it expires without an action, the server checks when it's legal and folds when there's a pending bet. Disconnecting doesn't reset the clock or undo a bet.
During the reconnection window your seat is kept. If you return in time, you resume the state confirmed by the server; an animation or a tap without confirmation doesn't by itself change the outcome.
There may be bots to fill seats. They're identified as BOT and play under the same rules, with their own private information. They don't see other players' hidden cards and don't change their strength based on your purchases. In Naiko mode they can also use legal powers.
Colluding to cheat, exploiting errors, manipulating the client or using external automation to gain an advantage is not allowed. Purchases don't guarantee winning a hand.
POKER
Which hand wins?
From highest to lowest. Five cards are compared; suits have no ranking among themselves.
Royal Flush
The highest straight flush.
Straight Flush
Five consecutive cards of the same suit.
Four of a Kind
Four cards of the same rank.
Full House
Three of a kind and a pair.
Flush
Five of the same suit, not consecutive.
Straight
Five consecutive cards of different suits.
Three of a Kind
Three cards of the same rank.
Two Pair
Two pairs of different ranks.
Pair
Two cards of the same rank.
High Card
If there's no other combination, the highest card wins.
The ace can top A-K-Q-J-10 or start A-2-3-4-5. It cannot join both ends in a sequence like Q-K-A-2-3.
Four powers. Many faces of surprise.
Powers are exclusive to Naiko mode. Classic Hold'em and Omaha are played without powers.
The questions that pop up mid-game
Does using a power end my turn?
No. After the power you must make your poker action. Seal Shield resolves in its own response window.
Can I save Destellos for the next hand?
Yes, up to 3 as long as you keep playing at that table. The Carousel changes on the next deal, so the power you're looking for may not appear.
Does a Seal Shield refund the opponent's Destellos?
No. The opponent pays for the valid Short Anchor and you pay for the Seal Shield. Neither of those costs is refunded.
Can I be anchored again if I defended myself?
Not in that same betting round. A valid declaration already takes up the Short Anchor slot on you, even if you blocked it.
What happens if two people use Sneak Peek?
Each one sees their own query privately. They'll see the same card if the deck doesn't change between both queries. A preflop Sleeve Swap can change which card occupies that position.
Does a hand with powers beat a royal flush?
No. Powers are not a hand category: the winner is calculated with the same poker ranking.
Do I have to use both of my cards in Hold'em?
No. You can use zero, one or two. In Omaha it's mandatory to use exactly two hole cards and three community cards.
Can I win money or withdraw my chips?
No. Naiko uses virtual chips with no redemption for money, goods or prizes of real value, even if some chips are purchased or earned by watching ads.



